Monday, 26 April 2010
12 - Workspaces 2 - The Projection
To Evaluate:
Working on this project has been a challenge, working with peers who see things in a different way has been both refreshing and maybe a little frustrating too. Overall the survey of the area has allowed us to see a new depth into Stonehouse as an environment. Its different elements and sections whether its from new buildings going up or old building being half knocked down. The study has allowed us to explore hertzian space in context of a whole area and not just the area which immediately surrounds you. What started as a breaking apart of what was and is there has become a putting together of new technologies to improve/modify an area which would otherwise be left and ignored.
From doing this module i have learned that its not only the busy bustling parts of a town which are important, the quirky back streets can also offer a new way of thinking and a new ways to change space as we see it. Its important also not to only think about what we see but what we do not. looking int other use of wi-fi has created some really interesting visualisations of environments which would not necessarily be considered. But as we become more reliant on our invisible ties to technology i can see spaces changing to match our cultural needs much like with the Wi-fi flowers a visually stunning idea with a practical purpose.
The process of study to projection has not necessarily been a fluent one, but it has been interesting. when you have so many minds in one project its always going to come up with intriguing results.
11 - Workspaces 2 projection development
We also had to have a bit more thought in making the motion tracking as in the smoking area there would be some people out there to cool down or spend time with smokers. So we needed a way to only target smokers with the motion tracking. The only way we could think of doing it is using BitmapData in flash completely iradicating the need for Arduino. So that is what we did. I searched online for tutorials on how to track colour and found an open source file online. With a few tweeks i had managed to get it to work tracking a lighter.
This was the motion tracking done. But we needed to make sure it only worked when people came outside. So using the microphone code from MOKI (http://www.oneforthedesigners.co.uk/moki.html ) I made it so the projection only kick starts once it hears something of loud volum, in other words when the door of the club opens and music blairs out the programme will start sensing movement. Below is the flow chart of how the projection works.
10 - Workspaces 2 Idea development
- The area we have chosen is quite grimy, an image of a lung getting more and more depleated and disgusting fits the area.
- It has a purpose to aid in the prevention of smoking.
- The visual aids available would make it a very effective piece.
Research:
Smoking campaigns have started becomimg a lot more out there and clever trying to tap into the way we think and making sure there is no escape by putting them in places which we would see in everyday life.
Here are some images of examples i found on google images.
This one made me smile, a smoking shelter with an image transfered on the roof of the view from the inside of a grave o the outside, a funeral from the deciesed point of view. To remind you that smoking is potentially deadly.
This amusing stop smoking campaign on the back of a bus uses the relationship between the pollution created by the bus and transfers it to the pollution of the body by smoking. The image is positioned in such a way it looks like the fumes coming out of the bus is coming out of the man.
This amusing use of cigarettes to form the bodies of humans uses humor to pass accross a message, some may think it is a shocking way of doing it, i feel its an effective method of getting the message across. i also feel it could act as viral advertisment as it is the sort of image some people will pass onto there friends.
The relationship between smoking and suicide is not allways made because of the phrase it 'can' kill you.
this full on representation of smoking is suicide usses the smoke to simulate the objects used in such acts. its a clever way of getting people to actually think about what they are doing to themselves.
1. Carbon monoxide robs your muscles, brain and body tissue of oxygen, making your whole body and especially your heart work harder. Over time, your airways swell up and let less air into your lungs.
2. Smoking increases your heart rate and blood pressure, straining your heart and blood vessels.
Facts taken from http://www.quit-smoking-stop.com/harmful-smoking-effects.html .
Development of idea
Since we would use the arduino to feed data from the sensors into flash to then replicate the information into an animation. in order to effect the animation we got onto working with flash and on the animation we would use her are some early clips of the animations/working prototypes.
In this one the lungs blacken when there is more movement in the area.
This is a similar deal instead we start and end with a full figure and the lungs become more distorted. If there is movement in the area the animation plays.
This is the third prototype, this works off the idea that the alveole in the lungs act like trees in the forest converting the air for our bodies to use. Smoking kills off these much in the same way forest fires kill off trees making future respiration difficult.
9 - Workspaces 2 Arduino and Ideas
"Arduino is a tool for making computers that can sense and control more of the physical world than your desktop computer. It's an open-source physical computing platform based on a simple microcontroller board, and a development environment for writing software for the board. "- http://arduino.cc/en/Guide/Introduction
Arduino is an inexpensive, simple and cross-platform device we have been asked to use to create our projections. Using the Arduino as an electronic interface attach sensors lights and speakers, then write the programme on the computer depending on what you want doing. Upload it to the arduino and boom you have got urself for example an alarm system.
our next step of development was to come up with a way we could use this to our advantage so we brainstormed some ideas.
Stonehouse The Haunting:
- Our area is quite dark and creepy, we were thinking of using the arduinos motion sensor to detect when people walk pas, and if they do we would project a ghostly figure on the wall.
Drinking, Smoking, Eating Health Quiz:
- Quiz with big buttons when pressed the answers are put into database. Users stats and questions come up on the projection, How healthy are you?
Anti-Smoking:
- Using motion sensors as our are is located in the smoking area we thought we could touch on a no smoking campaing. Using a motion sensor to detect movement the animation would play through if theres no motion in the smoking area the animation will stop.
Anti-Drink Driving:
- Projection various full on newspaper statements and images of drink driving crashes including re-enactments we could project that on the wall to prevent people driving home after a drink.
8 - Workspaces 2 Stonehouse & GPS
Its a similar situation at the back of C103 where we are planning on doing our projection. The street lights do not go down the ally so it ads that extra eerie eliment to it.


Sunday, 25 April 2010
7- Workspaces 2 New Map
Wednesday, 16 December 2009
6- Workspaces 2 3D Environments
this is the area behind C103, using grungy lighting to give an idea of what it would be at night.
Here is the bus stop at Cremyll street, using parcially transparent planes i created the glass panels. a glass environment created for the shelter of its inhabitants.
Wednesday, 9 December 2009
6- Workspaces 2 Further Study of Location

Then Looking at my second site, the back of C103 i wanted to brighten the place up, so i found a mural on google search and covered the walls of C103 in it. i think if it was tidier it would look a lot better.
My next attempt to improve the appearance of C103 was to come up with a video gradually taking away the parts which make it look so run down. Trying to make it look a little bit more inviting. its still looking a bit dull and grey but its an improvement.
Tuesday, 24 November 2009
5- Workspaces 2 Location Location Location
The first location i was looking at was Cremyll street, which is towards the south of Stonehouse. I chose this area because they contain glass bus shelters, which i think would be a really interesting surface to project onto. They are also their own small environments, places where people go to excape the weither or sit while waiting for a bus. this relates the the origional dome idea, the idea of an environment, this is a more real and solid environment however even if the walls are glass and transparent, unlike the invisible or 100% transparent (physically nonexistant) walls.

The progection i would havto project on would have to be just as understandable when viewed in reverse because i would like the projection to also work like a tv screen to the people in the bus shelter. There is an issue with this however if i project head on , then people in the seats wouldnt be able to see much as the light from the projector would shine in their eyes. also the nature of the transparent surface would meen some of the image would transfer through to the back of the bus shelter.
Here is an example image which im going to use to show how i think the projection would work. usint contrasting geometric shapes and colours to make it show up.

Here is my visualisation of the projection on the chosen surface and how people would look when sitting within the shelter. I have darkened the origional image to simulate night, which would be the conditions in which we would have to project in order for the projections to show up.

The second and more visually solid place i have looked at for a projection site is at the back of C103 a popular club in the heart of Union Street. The site is visible from the smoking area of the club and at night is buzzing with activity so we wouldnt have a problem with finding people to see it. 
Below: is a panoramic image of the are behind C103, showing great potential for projecting video. its a very dirty and grimy area of stonehouse. Getting darker quicker then other areas because its surrounded by buildings not allowing a lot of light in.

www.oneforthedesigners.co.uk/c103area.jpg
for larger image
This image shows 3 possible positions for the projection to take place, my favourite being where the stairs are located. as this creates a challenge to use this 3D surface to its full potential. it is also in a man made alcove surrounded on 5 of its six sides making it sheltered aswell as dark. The curved walls on the other two sides make the other surfaceses uite interesting visually, plus they also have a different texture to the rest of the walls as they are bocked in windows. blocked in by rough breeze blocks creating a geometric textured surface in itself.

www.oneforthedesigners.co.uk/c103projected.jpg
for larger image
This is my graphical light study of the alleyway. for the best view click on the link for the image to be enlarged. the area i was planning on projecting was the section on the left where there is mainly black with a batch of white. this would be the best area as we would have less area for the light to be dispursed. the area on the right which is drker is the back of C103 where the smoking area is whis is facing the area where im hoping to project our groups final outcome. This image really brings out the grungy nature of the alleyway in a cortoon esque form, the dark corners and sections making it seem eerie yet mysterious. what could be lurking round the corner? it also shows how naked and bare the area is when people arent present, i think if i were to recreate this image on a wednesday night it would tell a completely different story.
www.oneforthedesigners.co.uk/c103cartoongrunge.jpg
for larger image
Tuesday, 10 November 2009
4- Workspaces 2 Wi-fi Environments


Sunday, 8 November 2009
3- Workspaces 2 Postcard
Saturday, 24 October 2009
2- Workspace 2 Ideas

While looking at these i was thinking about how wi-fi signals would look if we could see them. Coming out of there base unit they would probably make a spherical or dome shape. The domes would increase and decrease in size as the signal changes much like a lungs when the air capacity changes. The image below shows how the dome would form and how the internet strength changes as you get further away from the heard of the signal.

This got me onto my next thought about our increasing need to be wi-fi connected. taking this point to the extreme i was thinking about what if we lived off wireless and had to be near wi-fi in order to survive(a wifi connected atmosphere) . Looking at historical maps of Stonehouse we found that Victoria park was once underwater, what if all of Stonehouse was under water?. This then expanded the idea that these domes could be the only place we can breath /live is in these domes/bubbles/pockets of life/bio domes. Then to enhance this idea i was thinking about mobile devices. would you leave the house without your mobile? could you survive without it? would you want to?. i am now seeing mobiles as portable domes, portable atmospheric bubbles or bio domes. much like the old diving helmets that were worn. so we now have communities made up of bubble atmosphere and people walking round only able to survive because they have these mobile pockets of communication. so using the map of wi-fi hotspots i created this:
Wi-fi Biomes
Here i have created a clip of wi-fi bio domes in positions where personal routers would be present. I chose this street because it has two rows of terrace houses and it is quite effective seeing these wi-fi communities together.
Friday, 16 October 2009
1. Workspaces 2 - Transforming Stonehouse
At the begining of this project i wanted to look at the geographical history of Stonehouse. Looking at the map below you can see a large body of water moving round the top of Stonehouse. where the water takes up is now where victoria park lies you can still see the edges of where the water once was and the shape created by the water eroding the banks ( red line ). You can also see where some structures are still present een though they may not have the same purpose yu can see the shapes they have imprinted on the landscape (gren line). Some major streets are still present (yellow line) one example is union street. You can see on both maps that some land has been claimed from the water where docks have expanded over where the water is present in the older map (blue line). Obviously the accuracy of the older map is questionable as there map making methods were not as advanced as ours, plus i have the satalite imagery for the present day image is spot on.
http://img251.imageshack.us/img251/7162/aldandnew.jpg
The area in the red rectangle is Stonehouse, the area of my study. From this map we can see that Stonehouse has a much larger crime rate then the surrounding area. looking at stats i have found on the Devon and Cornwall police site i can see that Stonehouse has the largest crime rate in Devon and Cornwall.
*Crime rates is per 1000 people.
From these stats I can see crime rate has risen by 2 per every thousand people since October 2008 and the average number of crimes in this area has increased from 149.7 to 179 which is 19.6% compared to the same three months last year.
The following maps were taken from the Plymouth councils site.
This map shows the roads running through Stonehouse and their hierarchy. From the larger roads (A) which will run from town to town, these will hold the larger and faster flow of traffic. Then the B roads which go connect different parts of the town to the A roads. Followed by the secondary roads which route off connecting different parts of the town together. Then lastly the access roads which are the quieter roads which you will find houses and buisnesses off. These roads have the lower speed limits. The access roads are the most interesting to look at with there irregular gridded structure which looks like it was designed by someone using an Etch-a-sketch.
The image below looks at the footpaths, cyclepaths and parks within stonehouse. These are important because they give is an insight into the leasure aspects of Stonehouse as an area and the possible routes to and from work when not using a car. It is interesting to see the large band of open space at the top edge of stonehouse, this was once part of Stonehouse pool, you can see where the water has shaped the landscape just from this 2d map. It now makes up victoria park a popular area for sports and the local carboot.
Below: This is a row of images i have created as my "before experience maps". Using information collected from maps i have come up with an earlier version "left-hand side" to current version "right-hand side" of a map of Stonehouse. with a combination of the two in the middle. Using a basic clour scheme i wanted to visually show how the landscape has changed in some areas via human construction and also how natural erosion has created a form of its own. The obviouse thing is the development of the town over the water. The way the general land mass has increased along with the built up areas (grey). Areas of parkland or open space (green) has decreased with the overtake of development and yet you can see how where the river once led, at the top left of the far left image, there is gassland and you can still see the form n which the rivver had once taken.












