Tuesday, 9 February 2010

4- Augmented Reality - Models and Modelling

Thanks to Peter Starostin website: www.3dluvr.com/clisk3d.

I found Max a ready rigged model, i would research into how to build and rig my own 3ds model but due to time restrictions it is just not viable. This model has given me the freedom to move both the body and facial features in a manner perfect for this augmented project.




This also allowed my to focus on creating instruments for the band, so far creating the microphone and guitar which has ment learning some elements of 3ds Max modelling. If i was to have any fault with this model i would say the neck is a bit wide. If i plan to create a bass guitar i will probably just lengthen the neck, change the colour and reduce the strings. Just to save time on modelling and allow me to explore the FLAR toolkit.



The FLAR Toolkit is still a mystery to me and i am spending most of my time trying to input my own models into it with no success. So for the moment i created this simulation of the sort of thing i am working on:
The timing is a bit out but i had to do the sequence in 3ds Max then input into After effects to put the music in. It is a rough prototype:

Augmented Reality Band from Gavin Jones on Vimeo.

#bdat

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