Tuesday, 19 January 2010

Reflexive Design-Tunnel Design

Looking further through youtube for ideas and inspiration i found this video. Reminded me a  little bit of a  journey from a dreamworld. Got me thinking maybe i could include this sort of idea into my video.




Tunnel/Pipe Tutorial.

Here is how I created the tunnel using Blender.

Delete the cube from your work area.
Press space, select ADD, CURVE and then BEZIER CURVE.



Next select "Edit Mode" from the menu at the bottom of the page. Right-click on the yellow dots to modify your curve and left click once you are happy with your shape.



Deselect your curve (hold Shift and right-click object) and select object menu from the menu at the bottom. Press space once again and selectADD, CURVE and then BEZIER CIRCLE. Then press "S" to shrink the circle down.

Change the object label of the circle to "X".


Then select the curve and change Bevel Object Label to "X" and press enter.

You should now have a tube. Click on the two spheres on the lower toolbar and select "ADD NEW".

Then select the animal print square button (Texture) and select"ADD NEW".
That should bring you to this screen. select "TEXTURE TYPE" and then "CLOUDS" then there will be a "COLOR" button on the right, select that.


Then click back on the spheres, and select the shaded option shown by the red arrow.
Your tunnel should now be multi-coloured.


Now to get the camera through your newly created tunnel. Right-click on the camera then hold Shift and right-click on the tunnel. make sure your mouse is in the workspace area and press CTRL+P. select "FOLLOW PATH" from the drop down menu. Select camera view. press ALT+A you now have an animation of your camera moving through the tunnel.

To slow the animation down, Go back into the object menus and increase the path length.


Here is my completed tunnel animation. Using the follow path parent technique the camera follows the tunnel withough the hassle of keyframing. In after effects i added  a solid green circle with a translusent outline to soften the edges of the tunnels exit and keyed in position and scale so it moved when the exit of the tunnel moved. I will key out the green at the end of the tunnel and replace with the cloud simulation.

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